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		<title><![CDATA[Flagship - The Independent Magazine for Gamers - All Forums]]></title>
		<link>http://www.flagshipmagazine.com/</link>
		<description><![CDATA[Flagship - The Independent Magazine for Gamers - http://www.flagshipmagazine.com]]></description>
		<pubDate>Fri, 04 Jul 2008 16:43:15 +0200</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[The Pending Departure]]></title>
			<link>http://www.flagshipmagazine.com/showthread.php?tid=751</link>
			<pubDate>Thu, 03 Jul 2008 13:00:25 +0200</pubDate>
			<guid isPermaLink="false">http://www.flagshipmagazine.com/showthread.php?tid=751</guid>
			<description><![CDATA[I decided to go ahead and post this announcement now, so as to go ahead and get it out of the way. That way, when the new site webmaster(s) assume their role(s), they can set straight about the task and take command of both the layout and the content of the Flagship magazine website.<br />
<br />
With Carol's replacing of Colin with Paul, while it might seem to be a bit of an inconvenience to nudge myself out the door so soon thereafter, I am inclined to believe that the axiom "Strike while the iron is hot" should govern the situation. In nudging myself out the door, I also am nudging Carol just a little further along in embracing change. What she chooses to do with this opportunity is up to her, of course, but the opportunity to make the most of it now lies at her feet.<br />
<br />
<br />
GrimFinger and son departing the Flagship magazine website<br />
to head across Grandfather Mountain in order to fight orcs,<br />
who have seized control of the mile high swinging bridge.<br />
<br />
For the foreseeable future, at least, I will still be available to assist with such mundane but necessary tasks as performing forum upgrades, dealing with website-related errors, and combating any resurgence of automated spambot postings. Problems of such a magnitude or uniqueness that they exceed my capacity to deal with, will still fall within the domain of the esteemed Tom Fyfe, aka the site user called webguru.<br />
<br />
Those who replace me are free, of course, to change my access level to the various admin control panels that collectively enable me to have access to the different components that make the Flagship magazine website possible. It won't hurt my feelings, if my access level is reduced, but it might inhibit my ability to fix a particular problem that might arise, or it might impede my ability to facilitate a smooth transition for those who replace me.<br />
<br />
Most of the layout for the website in its current form is controlled by the forum software's template system. If you are one of my replacement(s), and you don't even know what a template system is, then don't fret. It is something easily learned, although not quite as easily mastered. I haven't quite mastered it yet, myself, so we will have something in common, either way.<br />
<br />
Much of the content that I replace on a frequent basis will require FTP access by my replacement(s). I use a free program called FileZilla to upload various images to website directories, when I set about to change most of the content that I change on this site. There are other FTP programs available to choose from, of course, and which one to use is largely a matter of personal preference. If you don't use FTP, then you will need to host content images off-site, on an image host such as ImageCave. Hosting content images on-site is the preferable route, I would suggest to my replacement(s). But, again, the choice is yours.<br />
<br />
If the person replacing Colin on the magazine end does not assume a role on the Flagship website, then in my considered opinion, that would constitute an error of such a magnitude that Carol should probably be beheaded. It is very unlikely that Carol is going to get beheaded, regardless of what Colin's replacement does or does not do. However, I would leave that particular piece of advice for both Carol and Paul, just the same. You are each free to disregard it, of course. The choice is yours. I don't advise such, simply for no reason, though.<br />
<br />
My advice to my replacements is to be bold, decisive, and aggressive. You will likely make some mistakes along the way, but let not that inhibit you from charting progress along the Path of Change.<br />
<br />
My primary reasons for volunteering my assistance at numerous intervals over the last several years were two-fold: I did not want either Flagship or the PBM genre to sink into the Abyss of Time, to be lost to the Past, forever.<br />
<br />
The current Flagship website is both functional and usable. The Spambot Hordes have been vanquished - at least for now, although eternal vigilance is required, lest they return with a vengeance and wreak great destruction upon this site. I entrust its care to you - my replacement(s).<br />
<br />
I must go, now, for a fried chicken has challenged me to a duel.]]></description>
			<content:encoded><![CDATA[I decided to go ahead and post this announcement now, so as to go ahead and get it out of the way. That way, when the new site webmaster(s) assume their role(s), they can set straight about the task and take command of both the layout and the content of the Flagship magazine website.<br />
<br />
With Carol's replacing of Colin with Paul, while it might seem to be a bit of an inconvenience to nudge myself out the door so soon thereafter, I am inclined to believe that the axiom "Strike while the iron is hot" should govern the situation. In nudging myself out the door, I also am nudging Carol just a little further along in embracing change. What she chooses to do with this opportunity is up to her, of course, but the opportunity to make the most of it now lies at her feet.<br />
<br />
<br />
GrimFinger and son departing the Flagship magazine website<br />
to head across Grandfather Mountain in order to fight orcs,<br />
who have seized control of the mile high swinging bridge.<br />
<br />
For the foreseeable future, at least, I will still be available to assist with such mundane but necessary tasks as performing forum upgrades, dealing with website-related errors, and combating any resurgence of automated spambot postings. Problems of such a magnitude or uniqueness that they exceed my capacity to deal with, will still fall within the domain of the esteemed Tom Fyfe, aka the site user called webguru.<br />
<br />
Those who replace me are free, of course, to change my access level to the various admin control panels that collectively enable me to have access to the different components that make the Flagship magazine website possible. It won't hurt my feelings, if my access level is reduced, but it might inhibit my ability to fix a particular problem that might arise, or it might impede my ability to facilitate a smooth transition for those who replace me.<br />
<br />
Most of the layout for the website in its current form is controlled by the forum software's template system. If you are one of my replacement(s), and you don't even know what a template system is, then don't fret. It is something easily learned, although not quite as easily mastered. I haven't quite mastered it yet, myself, so we will have something in common, either way.<br />
<br />
Much of the content that I replace on a frequent basis will require FTP access by my replacement(s). I use a free program called FileZilla to upload various images to website directories, when I set about to change most of the content that I change on this site. There are other FTP programs available to choose from, of course, and which one to use is largely a matter of personal preference. If you don't use FTP, then you will need to host content images off-site, on an image host such as ImageCave. Hosting content images on-site is the preferable route, I would suggest to my replacement(s). But, again, the choice is yours.<br />
<br />
If the person replacing Colin on the magazine end does not assume a role on the Flagship website, then in my considered opinion, that would constitute an error of such a magnitude that Carol should probably be beheaded. It is very unlikely that Carol is going to get beheaded, regardless of what Colin's replacement does or does not do. However, I would leave that particular piece of advice for both Carol and Paul, just the same. You are each free to disregard it, of course. The choice is yours. I don't advise such, simply for no reason, though.<br />
<br />
My advice to my replacements is to be bold, decisive, and aggressive. You will likely make some mistakes along the way, but let not that inhibit you from charting progress along the Path of Change.<br />
<br />
My primary reasons for volunteering my assistance at numerous intervals over the last several years were two-fold: I did not want either Flagship or the PBM genre to sink into the Abyss of Time, to be lost to the Past, forever.<br />
<br />
The current Flagship website is both functional and usable. The Spambot Hordes have been vanquished - at least for now, although eternal vigilance is required, lest they return with a vengeance and wreak great destruction upon this site. I entrust its care to you - my replacement(s).<br />
<br />
I must go, now, for a fried chicken has challenged me to a duel.]]></content:encoded>
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			<title><![CDATA[Help identifying defunct pbem game about elves]]></title>
			<link>http://www.flagshipmagazine.com/showthread.php?tid=750</link>
			<pubDate>Tue, 01 Jul 2008 21:54:44 +0200</pubDate>
			<guid isPermaLink="false">http://www.flagshipmagazine.com/showthread.php?tid=750</guid>
			<description><![CDATA[In the mid 90s I played a pbm game about elves - they bred, were assigned names and professions (breeder, spy, assassin etc) and went about plotting the downfall of other elven houses. Might have been something about dark Caverns, or dark elves.<br />
<br />
Anyone remember the game? Anyone know of any info regarding it being offered recently?<br />
<br />
Thanks!]]></description>
			<content:encoded><![CDATA[In the mid 90s I played a pbm game about elves - they bred, were assigned names and professions (breeder, spy, assassin etc) and went about plotting the downfall of other elven houses. Might have been something about dark Caverns, or dark elves.<br />
<br />
Anyone remember the game? Anyone know of any info regarding it being offered recently?<br />
<br />
Thanks!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Seeking new Webmaster]]></title>
			<link>http://www.flagshipmagazine.com/showthread.php?tid=749</link>
			<pubDate>Mon, 30 Jun 2008 12:37:46 +0200</pubDate>
			<guid isPermaLink="false">http://www.flagshipmagazine.com/showthread.php?tid=749</guid>
			<description><![CDATA[Is there anyone here who has the energy and time to take over web management from Grimfinger, who is planning to retire from the task on August 1st?<br />
Get in touch with me, if so... Carol]]></description>
			<content:encoded><![CDATA[Is there anyone here who has the energy and time to take over web management from Grimfinger, who is planning to retire from the task on August 1st?<br />
Get in touch with me, if so... Carol]]></content:encoded>
		</item>
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			<title><![CDATA[I am not ashamed]]></title>
			<link>http://www.flagshipmagazine.com/showthread.php?tid=748</link>
			<pubDate>Fri, 27 Jun 2008 17:30:23 +0200</pubDate>
			<guid isPermaLink="false">http://www.flagshipmagazine.com/showthread.php?tid=748</guid>
			<description><![CDATA[Hello, my name is Colin and I have been involved in PBM for longer than I realised.  People tried to shake me off, but, like a bad smell, I just kinda lingered.<br />
<br />
I live on the Wirral, England, and have played mostly football PBMs for the past 20 years after having cut my teeth on the majority of KJC's computer moderated delights and Keys Of Bled.<br />
<br />
Famous in my own head for bringing CRISIS! to the world.]]></description>
			<content:encoded><![CDATA[Hello, my name is Colin and I have been involved in PBM for longer than I realised.  People tried to shake me off, but, like a bad smell, I just kinda lingered.<br />
<br />
I live on the Wirral, England, and have played mostly football PBMs for the past 20 years after having cut my teeth on the majority of KJC's computer moderated delights and Keys Of Bled.<br />
<br />
Famous in my own head for bringing CRISIS! to the world.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Ring Information Directorate]]></title>
			<link>http://www.flagshipmagazine.com/showthread.php?tid=747</link>
			<pubDate>Thu, 26 Jun 2008 21:10:25 +0200</pubDate>
			<guid isPermaLink="false">http://www.flagshipmagazine.com/showthread.php?tid=747</guid>
			<description><![CDATA[Hi All<br />
<br />
Andy Mack here ( I am sure Tom and Colin remember me from playing some of the games about ten years ago).<br />
<br />
After some prompting by Penn Eckhert ( who has the misfortune to be born in the US but never mind :P) he suggests I contact you!<br />
<br />
This is a base ploy with an ulterior motive as well!<br />
<br />
I play in MidgardUK ( which is now based in canada and steve weir has emigrated there with his wife - personally think she is an angel. :D  :D )<br />
<br />
I work as the RING faction information officer. <br />
<br />
The Ring is a religious faction within the game (think medieval Roman Catholic Church) <br />
<br />
I produce a regular newsletter called In Perpetuity, and Penn recommends I send you copies of my work attached<br />
<br />
We seek new clans to join us in a war of the light (the Ring) against Evil (the Blood and Fire) <br />
<br />
So, come and join us religious nutters - we promise you can burn at the stake any heretics you capture! ;)  :D  :P  <br />
<br />
Cheers,<br />
<br />
Andy Mack<br />
<br />
ninevahcommand@yahoo.co.uk]]></description>
			<content:encoded><![CDATA[Hi All<br />
<br />
Andy Mack here ( I am sure Tom and Colin remember me from playing some of the games about ten years ago).<br />
<br />
After some prompting by Penn Eckhert ( who has the misfortune to be born in the US but never mind :P) he suggests I contact you!<br />
<br />
This is a base ploy with an ulterior motive as well!<br />
<br />
I play in MidgardUK ( which is now based in canada and steve weir has emigrated there with his wife - personally think she is an angel. :D  :D )<br />
<br />
I work as the RING faction information officer. <br />
<br />
The Ring is a religious faction within the game (think medieval Roman Catholic Church) <br />
<br />
I produce a regular newsletter called In Perpetuity, and Penn recommends I send you copies of my work attached<br />
<br />
We seek new clans to join us in a war of the light (the Ring) against Evil (the Blood and Fire) <br />
<br />
So, come and join us religious nutters - we promise you can burn at the stake any heretics you capture! ;)  :D  :P  <br />
<br />
Cheers,<br />
<br />
Andy Mack<br />
<br />
ninevahcommand@yahoo.co.uk]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Wars of the Roses]]></title>
			<link>http://www.flagshipmagazine.com/showthread.php?tid=746</link>
			<pubDate>Tue, 24 Jun 2008 12:21:56 +0200</pubDate>
			<guid isPermaLink="false">http://www.flagshipmagazine.com/showthread.php?tid=746</guid>
			<description><![CDATA[AGEMA's new game THE WAR OF THE ROSES is out now!<br />
<br />
Check out Agema's website for details... agema.org.uk]]></description>
			<content:encoded><![CDATA[AGEMA's new game THE WAR OF THE ROSES is out now!<br />
<br />
Check out Agema's website for details... agema.org.uk]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[A Pox on all their houses part II]]></title>
			<link>http://www.flagshipmagazine.com/showthread.php?tid=745</link>
			<pubDate>Sat, 21 Jun 2008 16:56:31 +0200</pubDate>
			<guid isPermaLink="false">http://www.flagshipmagazine.com/showthread.php?tid=745</guid>
			<description><![CDATA[As a small debate has been going on concerning PBM advertising or lack there of in another section of this site It got me thinking about RPG systems and what annoys me about them.<br />
<br />
My pet gripe is the seeming lack of proof reading before the books are published nowadays.<br />
I've bought two systems in the last 18 months(would be more but low funds keep me in line:D).<br />
<br />
The first( no names)is pretty good but is a re-write from older editions of the game.A lot of the new edition is just copied from the previous one,which is okay as such,but in same areas it refers to rules and/or tables that no longer exist in the game.In places the rulebook totally contradicts itself.Not too bad if the customer has played the pervious incarnations of the game,but very confusing for first time players.<br />
<br />
The second is also a new version of an old favourite and is very,very good.But again proof reading has been lax.On another forum players have already listed 12 pages worth of messages pointing out errors and the company plan to realise an errata PDF soon.<br />
<br />
The only company I've come across that seems to care about making sure everything is okay before publication is WOTC with their D&D line.Having said that it still won't make me buy their new 4ed version as I and my gaming group no longer buy into the new improved edition spin anymore.(comes with most of us being in our mid 40s I suppose).<br />
<br />
Anyway,why do players/customers put up with this?We pay money for products and expect them to be spot on first time.<br />
Book publishers can do it as I've not read many novels that had missing pieces of the story.<br />
RPG games are books,so why can't those publishers try to be a bit more professional??]]></description>
			<content:encoded><![CDATA[As a small debate has been going on concerning PBM advertising or lack there of in another section of this site It got me thinking about RPG systems and what annoys me about them.<br />
<br />
My pet gripe is the seeming lack of proof reading before the books are published nowadays.<br />
I've bought two systems in the last 18 months(would be more but low funds keep me in line:D).<br />
<br />
The first( no names)is pretty good but is a re-write from older editions of the game.A lot of the new edition is just copied from the previous one,which is okay as such,but in same areas it refers to rules and/or tables that no longer exist in the game.In places the rulebook totally contradicts itself.Not too bad if the customer has played the pervious incarnations of the game,but very confusing for first time players.<br />
<br />
The second is also a new version of an old favourite and is very,very good.But again proof reading has been lax.On another forum players have already listed 12 pages worth of messages pointing out errors and the company plan to realise an errata PDF soon.<br />
<br />
The only company I've come across that seems to care about making sure everything is okay before publication is WOTC with their D&D line.Having said that it still won't make me buy their new 4ed version as I and my gaming group no longer buy into the new improved edition spin anymore.(comes with most of us being in our mid 40s I suppose).<br />
<br />
Anyway,why do players/customers put up with this?We pay money for products and expect them to be spot on first time.<br />
Book publishers can do it as I've not read many novels that had missing pieces of the story.<br />
RPG games are books,so why can't those publishers try to be a bit more professional??]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[PBM Ad from the Past]]></title>
			<link>http://www.flagshipmagazine.com/showthread.php?tid=744</link>
			<pubDate>Fri, 20 Jun 2008 17:23:59 +0200</pubDate>
			<guid isPermaLink="false">http://www.flagshipmagazine.com/showthread.php?tid=744</guid>
			<description><![CDATA[Just noticed this on the front page of the Flagship site, today an advert for Primus inter Pares. I loved that game: a power PBM set in ancient Rome where you controlled a family and their various estates, individuals and even armies. Googling for it a while back I found that a new version Carpe Diem was in playtest, but I haven't heard anything more recently. Wonder if it might ever come back again?]]></description>
			<content:encoded><![CDATA[Just noticed this on the front page of the Flagship site, today an advert for Primus inter Pares. I loved that game: a power PBM set in ancient Rome where you controlled a family and their various estates, individuals and even armies. Googling for it a while back I found that a new version Carpe Diem was in playtest, but I haven't heard anything more recently. Wonder if it might ever come back again?]]></content:encoded>
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			<title><![CDATA[Emyrean Challenge Man, I am!]]></title>
			<link>http://www.flagshipmagazine.com/showthread.php?tid=743</link>
			<pubDate>Wed, 18 Jun 2008 02:09:28 +0200</pubDate>
			<guid isPermaLink="false">http://www.flagshipmagazine.com/showthread.php?tid=743</guid>
			<description><![CDATA[I'm Vern Holford. Wow I saw Ixnay's post, somebody still remembers Empyrean Challenge. I wrote that game and ran it for about 10 years, then John Ess bought it.<br />
<br />
It's really great to see that Flagship is still going. Nicky Palmer was running it back then. Is he still involved? I'm going to have to subscribe next pay day.  <br />
<br />
John quit running the game some a few years ago and thru a series of events the new owner of the game ask me to program a new version of the game, as John's was not available. <br />
<br />
We have just started a pre-Alpha test of what we are calling The Empyrean Cluster Wars<br />
<br />
I can only promise a couple of positions (although I could be tempted to add a second test game) and the game is still rough and some parts are still to be added. It is play by email, and you need a computer that can run windows XP and an internet connection.<br />
<br />
Anyone who is interested please contact me. There is no charge of course, except your commitment to give it a good try.:D<br />
<br />
My email address is vholford@roadrunner.com]]></description>
			<content:encoded><![CDATA[I'm Vern Holford. Wow I saw Ixnay's post, somebody still remembers Empyrean Challenge. I wrote that game and ran it for about 10 years, then John Ess bought it.<br />
<br />
It's really great to see that Flagship is still going. Nicky Palmer was running it back then. Is he still involved? I'm going to have to subscribe next pay day.  <br />
<br />
John quit running the game some a few years ago and thru a series of events the new owner of the game ask me to program a new version of the game, as John's was not available. <br />
<br />
We have just started a pre-Alpha test of what we are calling The Empyrean Cluster Wars<br />
<br />
I can only promise a couple of positions (although I could be tempted to add a second test game) and the game is still rough and some parts are still to be added. It is play by email, and you need a computer that can run windows XP and an internet connection.<br />
<br />
Anyone who is interested please contact me. There is no charge of course, except your commitment to give it a good try.:D<br />
<br />
My email address is vholford@roadrunner.com]]></content:encoded>
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		<item>
			<title><![CDATA[A pox on all their houses!]]></title>
			<link>http://www.flagshipmagazine.com/showthread.php?tid=742</link>
			<pubDate>Mon, 16 Jun 2008 19:53:06 +0200</pubDate>
			<guid isPermaLink="false">http://www.flagshipmagazine.com/showthread.php?tid=742</guid>
			<description><![CDATA[After all, don't they deserve it?<br />
<br />
Of course, I'm not the one who brought the pox on their own PBM houses. They brought it upon themselves, and even still, after the plague has wiped out a great many of them, PBM companies and moderators still bring the pox on their houses. The more things change, the more that they remain the same.<br />
<br />
There are any number of tasks that I am currently running behind in, but I have decided to take time out, anyway, to put pen to computer, and write this tale of PBM woe.<br />
<br />
I recently received an e-mail from Stephen Weir, the mysterious archlord moderator of Midgard, an open-ended PBM game, that sees you take the part of a clan leader in a world of warring Factions, one in which you can choose from merchants, bandits, barbarians, fanatical religions, mercenaries and pirates, or simply remain Independent and work for anyone you choose.<br />
<br />
Or so the advertisement for his game goes.<br />
<br />
On a recent visit by Stephen to the Flagship website, his all-seeing eyeball had caught sight of the Midgard image link that I had hidden so carefully in the lower left corner of the Flagship website's front page, down in that area that the Techno Literati refer to as the site's footer.<br />
<br />
Anyway, Stephen sent me an e-mail, and inquired about it, and I responded in kind, and 'lo and behold, Mr. Weir became even more enlightened than previously was the case, and the whole episode became fodder for this scribbled article.<br />
<br />
This article isn't really about Stephen Weir, though, you see. Rather, it's about me visiting a website for a game, and actually being able to find an image of some type that I felt would work to create an image link. My ulterior motive, you so cunningly inquire? Well, I wanted to use it to highlight Midgard, so that I might bring that particular game to the attention of Internet visitors to the Flagship website.<br />
<br />
Hey, would you like to know why the PBM industry was almost wiped out by the plague? Well, there are many reasons, of course, none of which PBM companies and their all knowing guru moderators actually accept as the "real reason." One day, perhaps I shall post my list explaining it all - Yes, explaining the entire mystery of PBM's almost total demise. But, I'll leave that for another day.<br />
<br />
Today, I would like to focus upon one aspect of one of those reasons. Namely, the fact that many PBM companies (or moderators, for those exceptional GMs who are too unique to actually be associated with an actual PBM company, mind you), either have no appreciation for the importance of having ad relevant images on their respective websites, or somewhere along the way they lost their appreciation for such. I wonder if this is in any way related to why more PBM ads do not appear in Flagship magazine, than the rate at which they appear, of late?<br />
<br />
Of all of the PBM companies still in existence, and which I am aware of their existence, the one that I would rate as doing the best job in this area is that old familiar, Madhouse. I am not referring to advertising in Flagship, so much as I am referring to having ad relevant images that pertain to the games that they offer displayed on their website.<br />
<br />
Yes, yes, a few other PBM companies out there also put forth at least some effort in this area, as well. But, Steve Tierney and Madhouse do it best, hands down. That's just my own opinion, of course, but since I am the one writing this article, that's the one that has central bearing, at the moment.<br />
<br />
As a general rule, UK based PBM companies and moderators tend to have a better track record, of late, than their American counterparts. I say that, from my perspective as an American. American PBM companies and moderators have apparently pretty much forgotten one of the very first and amongst the most fundamental of lessons about how to grow your player base.<br />
<br />
Go hither, young man and young lady, and visit the websites of such notable long-standing PBM firms as Reality Simulations, Inc. and Rolling Thunder Games, Inc., and go on a treasure hunt for ad relevant imagery on their websites. Go on - I dare ya! What are their respective web addresses? They are listed on the Galactic View. Check that out, too, if you haven't, already.<br />
<br />
Especially if you are a small scale game company or moderator, if you have no ad relevant imagery on your website, then that makes it difficult to obtain some free advertising, if and when I visit your game's or game company's website. Sometimes, I will make an image to use as an image link for a particular game that I come upon, while web browsing. More often than not, though, I just click the site's webpage off, and select another site to visit and to highlight here on the Flagship website.<br />
<br />
Ad relevant imagery is one of the primary doorways to the imaginations of gamers. The Internet makes finding an artist in virtually any price range, one that can and will will craft ad relevant images for your games, easy, in this day and age. But, God forbid, apparently, that PBM companies and their moderators take notice.<br />
<br />
I have to go, now. Carol Mulholland is coming with a big stick to whack me in the head.]]></description>
			<content:encoded><![CDATA[After all, don't they deserve it?<br />
<br />
Of course, I'm not the one who brought the pox on their own PBM houses. They brought it upon themselves, and even still, after the plague has wiped out a great many of them, PBM companies and moderators still bring the pox on their houses. The more things change, the more that they remain the same.<br />
<br />
There are any number of tasks that I am currently running behind in, but I have decided to take time out, anyway, to put pen to computer, and write this tale of PBM woe.<br />
<br />
I recently received an e-mail from Stephen Weir, the mysterious archlord moderator of Midgard, an open-ended PBM game, that sees you take the part of a clan leader in a world of warring Factions, one in which you can choose from merchants, bandits, barbarians, fanatical religions, mercenaries and pirates, or simply remain Independent and work for anyone you choose.<br />
<br />
Or so the advertisement for his game goes.<br />
<br />
On a recent visit by Stephen to the Flagship website, his all-seeing eyeball had caught sight of the Midgard image link that I had hidden so carefully in the lower left corner of the Flagship website's front page, down in that area that the Techno Literati refer to as the site's footer.<br />
<br />
Anyway, Stephen sent me an e-mail, and inquired about it, and I responded in kind, and 'lo and behold, Mr. Weir became even more enlightened than previously was the case, and the whole episode became fodder for this scribbled article.<br />
<br />
This article isn't really about Stephen Weir, though, you see. Rather, it's about me visiting a website for a game, and actually being able to find an image of some type that I felt would work to create an image link. My ulterior motive, you so cunningly inquire? Well, I wanted to use it to highlight Midgard, so that I might bring that particular game to the attention of Internet visitors to the Flagship website.<br />
<br />
Hey, would you like to know why the PBM industry was almost wiped out by the plague? Well, there are many reasons, of course, none of which PBM companies and their all knowing guru moderators actually accept as the "real reason." One day, perhaps I shall post my list explaining it all - Yes, explaining the entire mystery of PBM's almost total demise. But, I'll leave that for another day.<br />
<br />
Today, I would like to focus upon one aspect of one of those reasons. Namely, the fact that many PBM companies (or moderators, for those exceptional GMs who are too unique to actually be associated with an actual PBM company, mind you), either have no appreciation for the importance of having ad relevant images on their respective websites, or somewhere along the way they lost their appreciation for such. I wonder if this is in any way related to why more PBM ads do not appear in Flagship magazine, than the rate at which they appear, of late?<br />
<br />
Of all of the PBM companies still in existence, and which I am aware of their existence, the one that I would rate as doing the best job in this area is that old familiar, Madhouse. I am not referring to advertising in Flagship, so much as I am referring to having ad relevant images that pertain to the games that they offer displayed on their website.<br />
<br />
Yes, yes, a few other PBM companies out there also put forth at least some effort in this area, as well. But, Steve Tierney and Madhouse do it best, hands down. That's just my own opinion, of course, but since I am the one writing this article, that's the one that has central bearing, at the moment.<br />
<br />
As a general rule, UK based PBM companies and moderators tend to have a better track record, of late, than their American counterparts. I say that, from my perspective as an American. American PBM companies and moderators have apparently pretty much forgotten one of the very first and amongst the most fundamental of lessons about how to grow your player base.<br />
<br />
Go hither, young man and young lady, and visit the websites of such notable long-standing PBM firms as Reality Simulations, Inc. and Rolling Thunder Games, Inc., and go on a treasure hunt for ad relevant imagery on their websites. Go on - I dare ya! What are their respective web addresses? They are listed on the Galactic View. Check that out, too, if you haven't, already.<br />
<br />
Especially if you are a small scale game company or moderator, if you have no ad relevant imagery on your website, then that makes it difficult to obtain some free advertising, if and when I visit your game's or game company's website. Sometimes, I will make an image to use as an image link for a particular game that I come upon, while web browsing. More often than not, though, I just click the site's webpage off, and select another site to visit and to highlight here on the Flagship website.<br />
<br />
Ad relevant imagery is one of the primary doorways to the imaginations of gamers. The Internet makes finding an artist in virtually any price range, one that can and will will craft ad relevant images for your games, easy, in this day and age. But, God forbid, apparently, that PBM companies and their moderators take notice.<br />
<br />
I have to go, now. Carol Mulholland is coming with a big stick to whack me in the head.]]></content:encoded>
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			<title><![CDATA[Mutants  and  Masterminds Annual #2]]></title>
			<link>http://www.flagshipmagazine.com/showthread.php?tid=741</link>
			<pubDate>Sat, 14 Jun 2008 18:18:41 +0200</pubDate>
			<guid isPermaLink="false">http://www.flagshipmagazine.com/showthread.php?tid=741</guid>
			<description><![CDATA[Publisher: Green RoninIt's Back... And Better Than Ever!<br />
<br />
It's here because you, the fans demanded it! The <br />
Mutants & Masterminds Annual #2 is a collection <br />
of articles, insights, and exciting adventures for the <br />
World's Greatest Superhero Roleplaying Game. In its <br />
action-packed pages, you will:<br />
<br />
Explore new types of M&M games like the <br />
gritty Street Justice of Keith Baker, the mythic realms of <br />
Against the Gods by Rodney Thompson, or Legacies by Steven <br />
E. Schend.<br />
<br />
Learn about the secret origins of M&M from <br />
Steve Kenson's M&M Designer's Notes or the <br />
inside info on Freedom City in The Annotated Freedom City.<br />
<br />
Create new heroes and villains faster than ever before <br />
with M&M Lite—a quick and easy system <br />
with no power points required!<br />
<br />
Fight nefarious villains like the infamous (if not <br />
always effective) Troublemakers, Inc. by Christopher McGlothlin!<br />
<br />
Play in the eight exciting adventures found in this <br />
book, including an update of the first edition intro <br />
adventure Major League and the M&M holiday <br />
adventure Crisis On Christmas! You also get five Capers, <br />
short adventures suitable for a single game session; over <br />
a dozen adventures in total!<br />
<br />
<br />
Featuring the writing talents of:<br />
<br />
Toren Atkinson<br />
Keith Baker<br />
Warren Banks<br />
DT Butchino<br />
K.G. Carlson<br />
Shawn Carman<br />
Steve Kenson<br />
Christopher McGlothlin<br />
Jason OrmanSteven E. Schend<br />
<br />
Rodney Thompson<br />
<br />
<br />
Posted at http://www.rpgnow.com/product_info.php?p..._id=203820]]></description>
			<content:encoded><![CDATA[Publisher: Green RoninIt's Back... And Better Than Ever!<br />
<br />
It's here because you, the fans demanded it! The <br />
Mutants & Masterminds Annual #2 is a collection <br />
of articles, insights, and exciting adventures for the <br />
World's Greatest Superhero Roleplaying Game. In its <br />
action-packed pages, you will:<br />
<br />
Explore new types of M&M games like the <br />
gritty Street Justice of Keith Baker, the mythic realms of <br />
Against the Gods by Rodney Thompson, or Legacies by Steven <br />
E. Schend.<br />
<br />
Learn about the secret origins of M&M from <br />
Steve Kenson's M&M Designer's Notes or the <br />
inside info on Freedom City in The Annotated Freedom City.<br />
<br />
Create new heroes and villains faster than ever before <br />
with M&M Lite—a quick and easy system <br />
with no power points required!<br />
<br />
Fight nefarious villains like the infamous (if not <br />
always effective) Troublemakers, Inc. by Christopher McGlothlin!<br />
<br />
Play in the eight exciting adventures found in this <br />
book, including an update of the first edition intro <br />
adventure Major League and the M&M holiday <br />
adventure Crisis On Christmas! You also get five Capers, <br />
short adventures suitable for a single game session; over <br />
a dozen adventures in total!<br />
<br />
<br />
Featuring the writing talents of:<br />
<br />
Toren Atkinson<br />
Keith Baker<br />
Warren Banks<br />
DT Butchino<br />
K.G. Carlson<br />
Shawn Carman<br />
Steve Kenson<br />
Christopher McGlothlin<br />
Jason OrmanSteven E. Schend<br />
<br />
Rodney Thompson<br />
<br />
<br />
Posted at http://www.rpgnow.com/product_info.php?p..._id=203820]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Shadow World: The Land of Xa-ar]]></title>
			<link>http://www.flagshipmagazine.com/showthread.php?tid=740</link>
			<pubDate>Sat, 14 Jun 2008 13:44:34 +0200</pubDate>
			<guid isPermaLink="false">http://www.flagshipmagazine.com/showthread.php?tid=740</guid>
			<description><![CDATA[Publisher: Guild Companion PublicationsTerry Amthor makes a triumphant return to the Shadow World in this all-new region module for The Land of Xa-ar and Northern Saralis on the continent of Jaiman. Jerrin is King in Haalkitaine, and while he claims to be Emperor of all Jaiman, he is far away to the east and the Phoenix Crown holds no real power here. Xa-ar and Saralis are fractured lands, trying to recover from the last occupation by the Lord of Ulor.     But powers &mdash;both new and very ancient rising again&mdash; threaten the fragile peace over much of the region. Perhaps the greatest threat is an artifact from before recorded time, asleep but ready to be awakened&hellip;   Xa-ar includes:    A dozen new layouts including a vast constructed cavern complex, the tomb of Ugus Fost, and the Aalk Athimurl, home of another Arnak priesthood. New material about the Earthwardens, the Coral Roads, Jewel Wells, and all-new cults including the mysterious Order of the Elder, the Winter Light, and the elite fighters of the new Lord of Ulor. Detailed history of the region. Sixteen adventures, including three in the town of Rapata (introduced in Guild Adventurer #2), several more scattered across the region, and six in the isles west of Xa-ar, the Aargirpiri, once home to the Blue Dragon. New 3D renders, and beautiful color illustrations from William Tibaud Stats for both Rolemaster Classic and RMSS/FRP!  128 pages in all and a bonus 11-page volume of player handouts Northwest Jaiman as You&rsquo;ve Never Known it Before! <br />
<br />
Posted at http://www.rpgnow.com/product_info.php?p..._id=203820]]></description>
			<content:encoded><![CDATA[Publisher: Guild Companion PublicationsTerry Amthor makes a triumphant return to the Shadow World in this all-new region module for The Land of Xa-ar and Northern Saralis on the continent of Jaiman. Jerrin is King in Haalkitaine, and while he claims to be Emperor of all Jaiman, he is far away to the east and the Phoenix Crown holds no real power here. Xa-ar and Saralis are fractured lands, trying to recover from the last occupation by the Lord of Ulor.     But powers &mdash;both new and very ancient rising again&mdash; threaten the fragile peace over much of the region. Perhaps the greatest threat is an artifact from before recorded time, asleep but ready to be awakened&hellip;   Xa-ar includes:    A dozen new layouts including a vast constructed cavern complex, the tomb of Ugus Fost, and the Aalk Athimurl, home of another Arnak priesthood. New material about the Earthwardens, the Coral Roads, Jewel Wells, and all-new cults including the mysterious Order of the Elder, the Winter Light, and the elite fighters of the new Lord of Ulor. Detailed history of the region. Sixteen adventures, including three in the town of Rapata (introduced in Guild Adventurer #2), several more scattered across the region, and six in the isles west of Xa-ar, the Aargirpiri, once home to the Blue Dragon. New 3D renders, and beautiful color illustrations from William Tibaud Stats for both Rolemaster Classic and RMSS/FRP!  128 pages in all and a bonus 11-page volume of player handouts Northwest Jaiman as You&rsquo;ve Never Known it Before! <br />
<br />
Posted at http://www.rpgnow.com/product_info.php?p..._id=203820]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[UNORTHODOX Wizards]]></title>
			<link>http://www.flagshipmagazine.com/showthread.php?tid=739</link>
			<pubDate>Sat, 14 Jun 2008 04:41:05 +0200</pubDate>
			<guid isPermaLink="false">http://www.flagshipmagazine.com/showthread.php?tid=739</guid>
			<description><![CDATA[Publisher: The Le GamesIt&#39;s been a long time coming, but the last core class is here in Unorthodox format. That&#39;s right, Unorthodox Wizards has arrived! Inside this fantastic book you will find five new Wizard class (full 20 level), and five new Feats:  Crimson Mage: Simple words and gestures can be mightier than a battleaxe, and red can be the most powerful color of all.  There are some wizards who have found a way to incorporate this powerful color into their very words and gestures. A Crimson Mage is just that kind of wizard &ndash; he is fanatical, obsessed, and devoted to a single color: red. He worships it, and sits in circles with their fellow Crimson Mages to talk about the reddest things they have ever seen. They prepare their spells from red spellbooks, dress in red clothes, and usually dye their hair red. While one might say they are odd, none can deny their power over things that are red in color.  Horse Flesh Devourer: Hailing from savage tribes where horses are prized and valued for their military advantage and social prestige, the Horse Flesh Devourer is a deviant, a rebel, and an outcast. They eat the flesh of the horse gifted to them by their tribe in order to force a supernatural metamorphosis. The Horse Flesh Devourer becomes a tauric creature, combining the lower half of a horse with the upper half of a man. Most Horse Flesh Devourers are slain as quickly as possible during their slow transformation process; however, those who complete the process become feared and respected, given deference reserved for powerful warlords. When they gain control over the very thing the tribes value, their station and importance become immeasurable, making them a force not to be contended with.   Immortal Requient: The Immortal Requient is one who has sold his soul so that he may live forever and plumb the depths of all arcana. However, upon completion of the transaction, they find they have bargained for more than they could handle. Once a normal wizard, he now finds himself devouring the very thing he does not have, and in hopes that one day, he may regain what he lost. If an Immortal Requient chooses not to devour souls, he will waste away to nothing and eventually expire. In the interest of his own survival, he feeds.  Necropimp: The Necropimp is a necromancer who animates the corpses of dead humanoids and forces them to sell their bodies in mindless prostitution. There are very few professions that are more reviled than the Necropimp, who combines business practice, immorality, and arcane training to become the must gruesome of pimps. The only thing more despicable than a Necropimp is one who uses children for his business, but thankfully, there have been no such Necropimps, as they must even have some sort of code of ethics. Thank the gods there are no pedophile Necropimps.  Pact Wizard: In exchange for power, the Pact Wizard&rsquo;s fiendish patron extorts an incredible amount of control over the Pact Wizard, often denying spells and abilities on a whim, or to punish an impudent Pact Wizard. This denial of power is often used to push the fiendish patron&rsquo;s agenda on the Pact Wizard. Eventually, the ultimate cost is paid to the patron: the Pact Wizard&rsquo;s soul.  Feats: Unorthodox wizards comes with five brand new feats to trick out your caster -- Elemental Breath, Decipher Scroll, Magic Mushroom, Sonic Book, Spontaneous Missile.  Best of all, this products comes with three versions: Landscape version (easy to read), Portrait version (easy to print), and Rich-Text-Format version (easy to cut / copy / paste).  Still not convinced? Come check out the Free Demo!  The Le Games - We Enhance Worlds!<br />
<br />
Posted at http://www.rpgnow.com/product_info.php?p..._id=203820]]></description>
			<content:encoded><![CDATA[Publisher: The Le GamesIt&#39;s been a long time coming, but the last core class is here in Unorthodox format. That&#39;s right, Unorthodox Wizards has arrived! Inside this fantastic book you will find five new Wizard class (full 20 level), and five new Feats:  Crimson Mage: Simple words and gestures can be mightier than a battleaxe, and red can be the most powerful color of all.  There are some wizards who have found a way to incorporate this powerful color into their very words and gestures. A Crimson Mage is just that kind of wizard &ndash; he is fanatical, obsessed, and devoted to a single color: red. He worships it, and sits in circles with their fellow Crimson Mages to talk about the reddest things they have ever seen. They prepare their spells from red spellbooks, dress in red clothes, and usually dye their hair red. While one might say they are odd, none can deny their power over things that are red in color.  Horse Flesh Devourer: Hailing from savage tribes where horses are prized and valued for their military advantage and social prestige, the Horse Flesh Devourer is a deviant, a rebel, and an outcast. They eat the flesh of the horse gifted to them by their tribe in order to force a supernatural metamorphosis. The Horse Flesh Devourer becomes a tauric creature, combining the lower half of a horse with the upper half of a man. Most Horse Flesh Devourers are slain as quickly as possible during their slow transformation process; however, those who complete the process become feared and respected, given deference reserved for powerful warlords. When they gain control over the very thing the tribes value, their station and importance become immeasurable, making them a force not to be contended with.   Immortal Requient: The Immortal Requient is one who has sold his soul so that he may live forever and plumb the depths of all arcana. However, upon completion of the transaction, they find they have bargained for more than they could handle. Once a normal wizard, he now finds himself devouring the very thing he does not have, and in hopes that one day, he may regain what he lost. If an Immortal Requient chooses not to devour souls, he will waste away to nothing and eventually expire. In the interest of his own survival, he feeds.  Necropimp: The Necropimp is a necromancer who animates the corpses of dead humanoids and forces them to sell their bodies in mindless prostitution. There are very few professions that are more reviled than the Necropimp, who combines business practice, immorality, and arcane training to become the must gruesome of pimps. The only thing more despicable than a Necropimp is one who uses children for his business, but thankfully, there have been no such Necropimps, as they must even have some sort of code of ethics. Thank the gods there are no pedophile Necropimps.  Pact Wizard: In exchange for power, the Pact Wizard&rsquo;s fiendish patron extorts an incredible amount of control over the Pact Wizard, often denying spells and abilities on a whim, or to punish an impudent Pact Wizard. This denial of power is often used to push the fiendish patron&rsquo;s agenda on the Pact Wizard. Eventually, the ultimate cost is paid to the patron: the Pact Wizard&rsquo;s soul.  Feats: Unorthodox wizards comes with five brand new feats to trick out your caster -- Elemental Breath, Decipher Scroll, Magic Mushroom, Sonic Book, Spontaneous Missile.  Best of all, this products comes with three versions: Landscape version (easy to read), Portrait version (easy to print), and Rich-Text-Format version (easy to cut / copy / paste).  Still not convinced? Come check out the Free Demo!  The Le Games - We Enhance Worlds!<br />
<br />
Posted at http://www.rpgnow.com/product_info.php?p..._id=203820]]></content:encoded>
		</item>
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			<title><![CDATA[Gamer Essentials: Basic Familiar or Companion Miniatures]]></title>
			<link>http://www.flagshipmagazine.com/showthread.php?tid=738</link>
			<pubDate>Sat, 14 Jun 2008 04:40:59 +0200</pubDate>
			<guid isPermaLink="false">http://www.flagshipmagazine.com/showthread.php?tid=738</guid>
			<description><![CDATA[Publisher: Healing FireballEver wonder what your sage&rsquo;s pet owl is doing when he is being attacked?  Have a wizard who spent time designing a companion familiar he never uses?  Want your evil witch&rsquo;s companion cat to be more than just scenery?Then your friends here at Healing Fireball Publications have just the thing for you.  In our latest Gamer Essentials product we present a collection of miniatures designed to represent the most common familiars, pets and companions that accompany sages, wizards and witches.  This set contains 10 creatures that are the most common familiars kept by wizards.  The set includes: Toad, Snake, Weasel, Bat, Raven, Lizard, Rat, Hawk, Cat and Owl.  All animals are presented in both a flat marker set and a three dimensional figure set in both 1&rdquo; and 1.5&rdquo; designs.<br />
<br />
Posted at http://www.rpgnow.com/product_info.php?p..._id=203820]]></description>
			<content:encoded><![CDATA[Publisher: Healing FireballEver wonder what your sage&rsquo;s pet owl is doing when he is being attacked?  Have a wizard who spent time designing a companion familiar he never uses?  Want your evil witch&rsquo;s companion cat to be more than just scenery?Then your friends here at Healing Fireball Publications have just the thing for you.  In our latest Gamer Essentials product we present a collection of miniatures designed to represent the most common familiars, pets and companions that accompany sages, wizards and witches.  This set contains 10 creatures that are the most common familiars kept by wizards.  The set includes: Toad, Snake, Weasel, Bat, Raven, Lizard, Rat, Hawk, Cat and Owl.  All animals are presented in both a flat marker set and a three dimensional figure set in both 1&rdquo; and 1.5&rdquo; designs.<br />
<br />
Posted at http://www.rpgnow.com/product_info.php?p..._id=203820]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Delay with #125]]></title>
			<link>http://www.flagshipmagazine.com/showthread.php?tid=737</link>
			<pubDate>Fri, 13 Jun 2008 18:27:35 +0200</pubDate>
			<guid isPermaLink="false">http://www.flagshipmagazine.com/showthread.php?tid=737</guid>
			<description><![CDATA[Apologies for the delay with issue #125. It's a result of my Assistant Editor and layout chap, Colin, having a bad spell with the illness that he suffers from. I feel considerable loyalty towards Colin as my co-worker because it was his support that persuaded me to continue rather than close down when my husband died. However, I do want to try to return to our regular bi-monthly schedule.<br />
   I've had the articles for #125 for some time, and now I have found someone who expects to be able to lay the issue in. I'll need to update some of the news pieces, but will get to work on this task right away, and then see how everything goes with my new colleague, Paul.<br />
   Wish us luck! Oh, and better health to Colin.<br />
    Cheers, Carol]]></description>
			<content:encoded><![CDATA[Apologies for the delay with issue #125. It's a result of my Assistant Editor and layout chap, Colin, having a bad spell with the illness that he suffers from. I feel considerable loyalty towards Colin as my co-worker because it was his support that persuaded me to continue rather than close down when my husband died. However, I do want to try to return to our regular bi-monthly schedule.<br />
   I've had the articles for #125 for some time, and now I have found someone who expects to be able to lay the issue in. I'll need to update some of the news pieces, but will get to work on this task right away, and then see how everything goes with my new colleague, Paul.<br />
   Wish us luck! Oh, and better health to Colin.<br />
    Cheers, Carol]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Enemies of NeoExodus: Folding Circle – Brothers-In-Arms]]></title>
			<link>http://www.flagshipmagazine.com/showthread.php?tid=736</link>
			<pubDate>Fri, 13 Jun 2008 13:37:37 +0200</pubDate>
			<guid isPermaLink="false">http://www.flagshipmagazine.com/showthread.php?tid=736</guid>
			<description><![CDATA[Publisher: LPJ DesignEnemies of NeoExodus: Folding Circle &ndash; Brothers-In-Arms is a 9-page supplement focusing on 2 NPC associates of the upcoming Enemies of NeoExodus: Folding Circle, which reveals the history of the greatest and most powerful criminal/terrorist organization in the setting.<br />
<br />
Posted at http://www.rpgnow.com/product_info.php?p..._id=203820]]></description>
			<content:encoded><![CDATA[Publisher: LPJ DesignEnemies of NeoExodus: Folding Circle &ndash; Brothers-In-Arms is a 9-page supplement focusing on 2 NPC associates of the upcoming Enemies of NeoExodus: Folding Circle, which reveals the history of the greatest and most powerful criminal/terrorist organization in the setting.<br />
<br />
Posted at http://www.rpgnow.com/product_info.php?p..._id=203820]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New season in Neutral Zone]]></title>
			<link>http://www.flagshipmagazine.com/showthread.php?tid=735</link>
			<pubDate>Fri, 13 Jun 2008 13:20:34 +0200</pubDate>
			<guid isPermaLink="false">http://www.flagshipmagazine.com/showthread.php?tid=735</guid>
			<description><![CDATA[We are near the start of a new season in Neutral Zone American Football and could use a few new coaches. I believe it's not only the best sports games going but one of the best of any type so give it a try. For more info, check out my review in the last issue, feel free to ask me questions or contact the moderator via:<br />
<br />
http://www.neutral-zone-football-pbem.co.uk/<br />
<br />
He's got a nice special offer going for new players.<br />
<br />
Bo]]></description>
			<content:encoded><![CDATA[We are near the start of a new season in Neutral Zone American Football and could use a few new coaches. I believe it's not only the best sports games going but one of the best of any type so give it a try. For more info, check out my review in the last issue, feel free to ask me questions or contact the moderator via:<br />
<br />
http://www.neutral-zone-football-pbem.co.uk/<br />
<br />
He's got a nice special offer going for new players.<br />
<br />
Bo]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Portals of Irontooth (1981)]]></title>
			<link>http://www.flagshipmagazine.com/showthread.php?tid=734</link>
			<pubDate>Fri, 13 Jun 2008 12:05:46 +0200</pubDate>
			<guid isPermaLink="false">http://www.flagshipmagazine.com/showthread.php?tid=734</guid>
			<description><![CDATA[Publisher: Judges Guild    The second book in the "Portals" series has an all-new world including    new Monsters and Magic. This 48-page scanned book provides descriptions of the    Human and Gnome settlements, Lands, and leaders, as well as their    history. Wilderness and monster encounters and descriptions are    provided, together with Portal types and travel. Portals of Irontooth    can be used directly after Portals of Torsh or can be used as part of an    existing campaign. Created and approved for use with AD&D. <br />
<br />
Posted at http://www.rpgnow.com/product_info.php?p..._id=203820]]></description>
			<content:encoded><![CDATA[Publisher: Judges Guild    The second book in the "Portals" series has an all-new world including    new Monsters and Magic. This 48-page scanned book provides descriptions of the    Human and Gnome settlements, Lands, and leaders, as well as their    history. Wilderness and monster encounters and descriptions are    provided, together with Portal types and travel. Portals of Irontooth    can be used directly after Portals of Torsh or can be used as part of an    existing campaign. Created and approved for use with AD&D. <br />
<br />
Posted at http://www.rpgnow.com/product_info.php?p..._id=203820]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Gamescapes: Story Cards, Western Set 5]]></title>
			<link>http://www.flagshipmagazine.com/showthread.php?tid=732</link>
			<pubDate>Fri, 13 Jun 2008 07:28:42 +0200</pubDate>
			<guid isPermaLink="false">http://www.flagshipmagazine.com/showthread.php?tid=732</guid>
			<description><![CDATA[Publisher: Talisman StudiosSo nuggets of gold and poker chips aren&#39;t fancy enough loot for your western games, eh? Alright then, how&#39;s about a silver pocket watch, with its case finished in a gloss and satin sheen by the finest watchmaker in the land? Or a Mandalay fan of silk, lacquered wood and real gold thread stitching it together? Came half the way round the world before you laid eyes on it. No? Maybe this dragonfly broach as made for the Duchess of Westhampshire, or some place like that.  Ah, I see you have a keen eye for the fineries of life.   In that case you&#39;ll love this new set of loot cards from Aaron Acevedo. Whether used with Western Set 4 or stand alone, they add an undeniable touch of class to your games.  Product Contains: A 9 page full color PDF of loot-based item cards for western games, 9 on a page, with each card the size of a CCG card. There are four pages of assorted card backs for you to use as suits the occasion, or put them in your favorite CCG sleeves.<br />
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Posted at http://www.rpgnow.com/product_info.php?p..._id=203820]]></description>
			<content:encoded><![CDATA[Publisher: Talisman StudiosSo nuggets of gold and poker chips aren&#39;t fancy enough loot for your western games, eh? Alright then, how&#39;s about a silver pocket watch, with its case finished in a gloss and satin sheen by the finest watchmaker in the land? Or a Mandalay fan of silk, lacquered wood and real gold thread stitching it together? Came half the way round the world before you laid eyes on it. No? Maybe this dragonfly broach as made for the Duchess of Westhampshire, or some place like that.  Ah, I see you have a keen eye for the fineries of life.   In that case you&#39;ll love this new set of loot cards from Aaron Acevedo. Whether used with Western Set 4 or stand alone, they add an undeniable touch of class to your games.  Product Contains: A 9 page full color PDF of loot-based item cards for western games, 9 on a page, with each card the size of a CCG card. There are four pages of assorted card backs for you to use as suits the occasion, or put them in your favorite CCG sleeves.<br />
<br />
Posted at http://www.rpgnow.com/product_info.php?p..._id=203820]]></content:encoded>
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			<title><![CDATA[GM'S COOKBOOK: Random Events #1]]></title>
			<link>http://www.flagshipmagazine.com/showthread.php?tid=733</link>
			<pubDate>Fri, 13 Jun 2008 07:28:42 +0200</pubDate>
			<guid isPermaLink="false">http://www.flagshipmagazine.com/showthread.php?tid=733</guid>
			<description><![CDATA[Publisher: Big Finger GamesWhile the scenario, the ongoing quest, provides the meat in any campaign, a good Gamemaster needs more ingredients to add substance to the adventure, she occasionally needs to spice up slower parts of a gaming session. With that in mind Big Finger Games offers the GM&rsquo;s Cookbook line of pdfs.  GM&rsquo;S COOKBOOK: Random Events #1 offers twenty random happenings in a hamlet, town or city. Random and unexpected events can help give your campaign a realistic verisimilitude. It gives the players the idea their characters exist in a real breathing world and things are occurring outside the scope of their limited perceptions. They can hear snippets of conversation, witness strange actions that make little sense when you don&rsquo;t know their context, or have unexpected encounters with denizens of the campaign world.<br />
<br />
Posted at http://www.rpgnow.com/product_info.php?p..._id=203820]]></description>
			<content:encoded><![CDATA[Publisher: Big Finger GamesWhile the scenario, the ongoing quest, provides the meat in any campaign, a good Gamemaster needs more ingredients to add substance to the adventure, she occasionally needs to spice up slower parts of a gaming session. With that in mind Big Finger Games offers the GM&rsquo;s Cookbook line of pdfs.  GM&rsquo;S COOKBOOK: Random Events #1 offers twenty random happenings in a hamlet, town or city. Random and unexpected events can help give your campaign a realistic verisimilitude. It gives the players the idea their characters exist in a real breathing world and things are occurring outside the scope of their limited perceptions. They can hear snippets of conversation, witness strange actions that make little sense when you don&rsquo;t know their context, or have unexpected encounters with denizens of the campaign world.<br />
<br />
Posted at http://www.rpgnow.com/product_info.php?p..._id=203820]]></content:encoded>
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