06-17-2008, 03:53 AM
After all, don't they deserve it?
Of course, I'm not the one who brought the pox on their own PBM houses. They brought it upon themselves, and even still, after the plague has wiped out a great many of them, PBM companies and moderators still bring the pox on their houses. The more things change, the more that they remain the same.
There are any number of tasks that I am currently running behind in, but I have decided to take time out, anyway, to put pen to computer, and write this tale of PBM woe.
I recently received an e-mail from Stephen Weir, the mysterious archlord moderator of Midgard, an open-ended PBM game, that sees you take the part of a clan leader in a world of warring Factions, one in which you can choose from merchants, bandits, barbarians, fanatical religions, mercenaries and pirates, or simply remain Independent and work for anyone you choose.
Or so the advertisement for his game goes.
On a recent visit by Stephen to the Flagship website, his all-seeing eyeball had caught sight of the Midgard image link that I had hidden so carefully in the lower left corner of the Flagship website's front page, down in that area that the Techno Literati refer to as the site's footer.
Anyway, Stephen sent me an e-mail, and inquired about it, and I responded in kind, and 'lo and behold, Mr. Weir became even more enlightened than previously was the case, and the whole episode became fodder for this scribbled article.
This article isn't really about Stephen Weir, though, you see. Rather, it's about me visiting a website for a game, and actually being able to find an image of some type that I felt would work to create an image link. My ulterior motive, you so cunningly inquire? Well, I wanted to use it to highlight Midgard, so that I might bring that particular game to the attention of Internet visitors to the Flagship website.
Hey, would you like to know why the PBM industry was almost wiped out by the plague? Well, there are many reasons, of course, none of which PBM companies and their all knowing guru moderators actually accept as the "real reason." One day, perhaps I shall post my list explaining it all - Yes, explaining the entire mystery of PBM's almost total demise. But, I'll leave that for another day.
Today, I would like to focus upon one aspect of one of those reasons. Namely, the fact that many PBM companies (or moderators, for those exceptional GMs who are too unique to actually be associated with an actual PBM company, mind you), either have no appreciation for the importance of having ad relevant images on their respective websites, or somewhere along the way they lost their appreciation for such. I wonder if this is in any way related to why more PBM ads do not appear in Flagship magazine, than the rate at which they appear, of late?
Of all of the PBM companies still in existence, and which I am aware of their existence, the one that I would rate as doing the best job in this area is that old familiar, Madhouse. I am not referring to advertising in Flagship, so much as I am referring to having ad relevant images that pertain to the games that they offer displayed on their website.
Yes, yes, a few other PBM companies out there also put forth at least some effort in this area, as well. But, Steve Tierney and Madhouse do it best, hands down. That's just my own opinion, of course, but since I am the one writing this article, that's the one that has central bearing, at the moment.
As a general rule, UK based PBM companies and moderators tend to have a better track record, of late, than their American counterparts. I say that, from my perspective as an American. American PBM companies and moderators have apparently pretty much forgotten one of the very first and amongst the most fundamental of lessons about how to grow your player base.
Go hither, young man and young lady, and visit the websites of such notable long-standing PBM firms as Reality Simulations, Inc. and Rolling Thunder Games, Inc., and go on a treasure hunt for ad relevant imagery on their websites. Go on - I dare ya! What are their respective web addresses? They are listed on the Galactic View. Check that out, too, if you haven't, already.
Especially if you are a small scale game company or moderator, if you have no ad relevant imagery on your website, then that makes it difficult to obtain some free advertising, if and when I visit your game's or game company's website. Sometimes, I will make an image to use as an image link for a particular game that I come upon, while web browsing. More often than not, though, I just click the site's webpage off, and select another site to visit and to highlight here on the Flagship website.
Ad relevant imagery is one of the primary doorways to the imaginations of gamers. The Internet makes finding an artist in virtually any price range, one that can and will will craft ad relevant images for your games, easy, in this day and age. But, God forbid, apparently, that PBM companies and their moderators take notice.
I have to go, now. Carol Mulholland is coming with a big stick to whack me in the head.
Of course, I'm not the one who brought the pox on their own PBM houses. They brought it upon themselves, and even still, after the plague has wiped out a great many of them, PBM companies and moderators still bring the pox on their houses. The more things change, the more that they remain the same.
There are any number of tasks that I am currently running behind in, but I have decided to take time out, anyway, to put pen to computer, and write this tale of PBM woe.
I recently received an e-mail from Stephen Weir, the mysterious archlord moderator of Midgard, an open-ended PBM game, that sees you take the part of a clan leader in a world of warring Factions, one in which you can choose from merchants, bandits, barbarians, fanatical religions, mercenaries and pirates, or simply remain Independent and work for anyone you choose.
Or so the advertisement for his game goes.
On a recent visit by Stephen to the Flagship website, his all-seeing eyeball had caught sight of the Midgard image link that I had hidden so carefully in the lower left corner of the Flagship website's front page, down in that area that the Techno Literati refer to as the site's footer.
Anyway, Stephen sent me an e-mail, and inquired about it, and I responded in kind, and 'lo and behold, Mr. Weir became even more enlightened than previously was the case, and the whole episode became fodder for this scribbled article.
This article isn't really about Stephen Weir, though, you see. Rather, it's about me visiting a website for a game, and actually being able to find an image of some type that I felt would work to create an image link. My ulterior motive, you so cunningly inquire? Well, I wanted to use it to highlight Midgard, so that I might bring that particular game to the attention of Internet visitors to the Flagship website.
Hey, would you like to know why the PBM industry was almost wiped out by the plague? Well, there are many reasons, of course, none of which PBM companies and their all knowing guru moderators actually accept as the "real reason." One day, perhaps I shall post my list explaining it all - Yes, explaining the entire mystery of PBM's almost total demise. But, I'll leave that for another day.
Today, I would like to focus upon one aspect of one of those reasons. Namely, the fact that many PBM companies (or moderators, for those exceptional GMs who are too unique to actually be associated with an actual PBM company, mind you), either have no appreciation for the importance of having ad relevant images on their respective websites, or somewhere along the way they lost their appreciation for such. I wonder if this is in any way related to why more PBM ads do not appear in Flagship magazine, than the rate at which they appear, of late?
Of all of the PBM companies still in existence, and which I am aware of their existence, the one that I would rate as doing the best job in this area is that old familiar, Madhouse. I am not referring to advertising in Flagship, so much as I am referring to having ad relevant images that pertain to the games that they offer displayed on their website.
Yes, yes, a few other PBM companies out there also put forth at least some effort in this area, as well. But, Steve Tierney and Madhouse do it best, hands down. That's just my own opinion, of course, but since I am the one writing this article, that's the one that has central bearing, at the moment.
As a general rule, UK based PBM companies and moderators tend to have a better track record, of late, than their American counterparts. I say that, from my perspective as an American. American PBM companies and moderators have apparently pretty much forgotten one of the very first and amongst the most fundamental of lessons about how to grow your player base.
Go hither, young man and young lady, and visit the websites of such notable long-standing PBM firms as Reality Simulations, Inc. and Rolling Thunder Games, Inc., and go on a treasure hunt for ad relevant imagery on their websites. Go on - I dare ya! What are their respective web addresses? They are listed on the Galactic View. Check that out, too, if you haven't, already.
Especially if you are a small scale game company or moderator, if you have no ad relevant imagery on your website, then that makes it difficult to obtain some free advertising, if and when I visit your game's or game company's website. Sometimes, I will make an image to use as an image link for a particular game that I come upon, while web browsing. More often than not, though, I just click the site's webpage off, and select another site to visit and to highlight here on the Flagship website.
Ad relevant imagery is one of the primary doorways to the imaginations of gamers. The Internet makes finding an artist in virtually any price range, one that can and will will craft ad relevant images for your games, easy, in this day and age. But, God forbid, apparently, that PBM companies and their moderators take notice.
I have to go, now. Carol Mulholland is coming with a big stick to whack me in the head.

It's not altogether accurate after devolution. I've got Scottish/English ancestry, though, and an Irish surname, so can call myself a Brit.