11-02-2007, 11:15 PM
Ok inregards to "positions" they relate to "Clans" which in Midgard UK you can only have up to (3) max and yes they are considered to be cousins of one another. You also can split of a EF force from a clan and that can "act" as another clan for a while but eventually will be remerged back into it's host clan. Also a clan can if so wins the support and influence gain leadership of a city as well and can assume the role of a City Leader and yes run a city as well too.
Now inregards to charter playing their (2) clans, I like to clasify player in the following catagories for this game (I draw this observation from my 8.5 yrs playing in Midgard USA and my 15 turns playing in Midgard UK):
Die-Hard: This is a player that has all (3) of their clans declared within one single faction and they are fully commiitted and support that faction with all their roleplaying ability and presence in the game. These gamers are totally committed to the factions cause and dive deeply into the charater of that given faction. Some might say that they are extremists for their factional cause.
Committed: These are players that have chosen a given faction as their primary faction and whome play (2) of their clans within that given faction, but also play their 3rd clan in another faction. Now the reasons for playing that 3rd clan in another faction could be many like; having a different roleplaying flare or experence, to bring different abilities and skills to use in supporting their cousins clans and their faction, or to just open up different possibilities in their own game play.
Associates: These are players that have but a single clan within a given faction. As has been stated by the above post of "Greybeard" some could be sleepers looking to just raid another faction for intel, but most tend to use the abilities of this one clan to support their other positions or their other factions. Yes this same player might have their other (2) clans in one faction or in two different factions. Now many of these players are roleplayers and like to play vastly different roles and flavors and I have no issue with this at all.
For my "Seeker" faction most of my playership are either "Die-Hards" or
"Committed" players in style and yes we have a few "Associates" too. It takes all types and I am extremely happy with the collective playership within the faction because these players are all players with character and are all roleplayers.
Now speaking for myself as the founder and Seeker #1, I am a Die-Hard Seeker player (all 3 of my clans are declared Seeker), but I feel the best play comes from those that are Committed players. They have (2) clans within the Seekers, but have that (1) clan in another faction and that one clan open ups many other options for that player and for the Seeker faction as well too.
Midgard UK is a Roleplaying game, a War game, and Politics based game. It takes all sorts to added to the whole pie to make it perfect and the main goal for me and the focus of the Seeker factions at it's core that I designed it so was to ensure that players could have fun. The Seeker faction's focus is on the players/clans itself, and not the other way around like the rest of the factions within the game. Some in the game don't and cant see or understand this minor point but that is why my playership of the Seeker support it and have joined the cause. One has to see and talk to others and understand the game to get the differences, but in time and through experience it begins to dawn on players what I am getting at. So all I can say is I want everyone to have fun and enjoy themselves and get the most out of the game that they can. Plus I would like to have people do it together with others too.
So give the game a read and if your interested, contact me and we can talk about it. We Seekers are always looking for more players, the more the better for all.
Take care,
Penn
Now inregards to charter playing their (2) clans, I like to clasify player in the following catagories for this game (I draw this observation from my 8.5 yrs playing in Midgard USA and my 15 turns playing in Midgard UK):
Die-Hard: This is a player that has all (3) of their clans declared within one single faction and they are fully commiitted and support that faction with all their roleplaying ability and presence in the game. These gamers are totally committed to the factions cause and dive deeply into the charater of that given faction. Some might say that they are extremists for their factional cause.
Committed: These are players that have chosen a given faction as their primary faction and whome play (2) of their clans within that given faction, but also play their 3rd clan in another faction. Now the reasons for playing that 3rd clan in another faction could be many like; having a different roleplaying flare or experence, to bring different abilities and skills to use in supporting their cousins clans and their faction, or to just open up different possibilities in their own game play.
Associates: These are players that have but a single clan within a given faction. As has been stated by the above post of "Greybeard" some could be sleepers looking to just raid another faction for intel, but most tend to use the abilities of this one clan to support their other positions or their other factions. Yes this same player might have their other (2) clans in one faction or in two different factions. Now many of these players are roleplayers and like to play vastly different roles and flavors and I have no issue with this at all.
For my "Seeker" faction most of my playership are either "Die-Hards" or
"Committed" players in style and yes we have a few "Associates" too. It takes all types and I am extremely happy with the collective playership within the faction because these players are all players with character and are all roleplayers.
Now speaking for myself as the founder and Seeker #1, I am a Die-Hard Seeker player (all 3 of my clans are declared Seeker), but I feel the best play comes from those that are Committed players. They have (2) clans within the Seekers, but have that (1) clan in another faction and that one clan open ups many other options for that player and for the Seeker faction as well too.
Midgard UK is a Roleplaying game, a War game, and Politics based game. It takes all sorts to added to the whole pie to make it perfect and the main goal for me and the focus of the Seeker factions at it's core that I designed it so was to ensure that players could have fun. The Seeker faction's focus is on the players/clans itself, and not the other way around like the rest of the factions within the game. Some in the game don't and cant see or understand this minor point but that is why my playership of the Seeker support it and have joined the cause. One has to see and talk to others and understand the game to get the differences, but in time and through experience it begins to dawn on players what I am getting at. So all I can say is I want everyone to have fun and enjoy themselves and get the most out of the game that they can. Plus I would like to have people do it together with others too.
So give the game a read and if your interested, contact me and we can talk about it. We Seekers are always looking for more players, the more the better for all.
Take care,
Penn