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Ok inregards to "positions" they relate to "Clans" which in Midgard UK you can only have up to (3) max and yes they are considered to be cousins of one another. You also can split of a EF force from a clan and that can "act" as another clan for a while but eventually will be remerged back into it's host clan. Also a clan can if so wins the support and influence gain leadership of a city as well and can assume the role of a City Leader and yes run a city as well too.

Now inregards to charter playing their (2) clans, I like to clasify player in the following catagories for this game (I draw this observation from my 8.5 yrs playing in Midgard USA and my 15 turns playing in Midgard UK):

Die-Hard: This is a player that has all (3) of their clans declared within one single faction and they are fully commiitted and support that faction with all their roleplaying ability and presence in the game. These gamers are totally committed to the factions cause and dive deeply into the charater of that given faction. Some might say that they are extremists for their factional cause.

Committed: These are players that have chosen a given faction as their primary faction and whome play (2) of their clans within that given faction, but also play their 3rd clan in another faction. Now the reasons for playing that 3rd clan in another faction could be many like; having a different roleplaying flare or experence, to bring different abilities and skills to use in supporting their cousins clans and their faction, or to just open up different possibilities in their own game play.

Associates: These are players that have but a single clan within a given faction. As has been stated by the above post of "Greybeard" some could be sleepers looking to just raid another faction for intel, but most tend to use the abilities of this one clan to support their other positions or their other factions. Yes this same player might have their other (2) clans in one faction or in two different factions. Now many of these players are roleplayers and like to play vastly different roles and flavors and I have no issue with this at all.

For my "Seeker" faction most of my playership are either "Die-Hards" or
"Committed" players in style and yes we have a few "Associates" too. It takes all types and I am extremely happy with the collective playership within the faction because these players are all players with character and are all roleplayers.

Now speaking for myself as the founder and Seeker #1, I am a Die-Hard Seeker player (all 3 of my clans are declared Seeker), but I feel the best play comes from those that are Committed players. They have (2) clans within the Seekers, but have that (1) clan in another faction and that one clan open ups many other options for that player and for the Seeker faction as well too.

Midgard UK is a Roleplaying game, a War game, and Politics based game. It takes all sorts to added to the whole pie to make it perfect and the main goal for me and the focus of the Seeker factions at it's core that I designed it so was to ensure that players could have fun. The Seeker faction's focus is on the players/clans itself, and not the other way around like the rest of the factions within the game. Some in the game don't and cant see or understand this minor point but that is why my playership of the Seeker support it and have joined the cause. One has to see and talk to others and understand the game to get the differences, but in time and through experience it begins to dawn on players what I am getting at. So all I can say is I want everyone to have fun and enjoy themselves and get the most out of the game that they can. Plus I would like to have people do it together with others too.

So give the game a read and if your interested, contact me and we can talk about it. We Seekers are always looking for more players, the more the better for all.

Take care,

Penn
For all of the praise for Midgard, there seem to be no examples for others to look at.

If there is, post some examples.
Thanks for the offer, Penn, but I am also an old Midgard fan and I already have 3 clans in Midgard. I dont fit into your faction-based classification, as my main clan is independent and the other two are purely supporting.

Anyone thinking of signing up for Midgard needs to be aware that running three clans is very time-consuming. You may be submitting up to 5 turns a clan. For each clan that means 1 main clan turn, up to 3 Expeditionary Force turns and one city turn. Thats a max of 15 turns every 4/6 weeks, each of these 15 turns comprising an excel-formatted turn of up to some 30 lines long, plus for 9 of those 15 turns a max of one free-form special action totalling no more than a third of a page of typing.
Well in all my years of playing Midgard, I only ran one EF ever! Ok i guess you could split off a EF per follower and etc but that divides up your clan and one runs the chance of getting killed or worse that way. Oh I could see creating a EF with a single follower and a Unit as BDG (Body guard), to maybe train somewhere with a NPC trainer in some skill or etc.

Now as to cities, this I am extremely familiar with. In Midgard USA I built two cities from scratch as a Cymru player/Senior #1. In talking
to Stephen Weir (GM for Midgard UK) we have talked about my experience in creating in game new cities and I and the Seeker (my brand spanking new faction in this game) have already talked out the procedure of how to build cities from scratch in this game as well. I look forward to runing a city in a turn or so myself, as the Seeker #1. We alos will begin the process of build new cities as well too.

Penn
Grim,

You mean turn sheet examples?
Global_Supremacy Wrote:Grim,

You mean turn sheet examples?

Yeah. Examples of something for people to see what turn results for the game look like.
GrimFinger Wrote:
Global_Supremacy Wrote:Grim,

You mean turn sheet examples?

Yeah. Examples of something for people to see what turn results for the game look like.

I can post turn sheets and results - but want to get my GM's approval first.

Drese Bannock
Realize too that in a political game such as Midgard, posting of ones turns is like openning yourself up for all sorts of issues and attacks. The details that it might reveal like size, location, set up and weapons of your clan's units and etc could be used against you at a latter date!

Penn
Penn,
I don't think a turn sheet from a cycle four or five turns ago is likely to cause anyone any damage.
We are encouraging new players to join. I don't see an issue showing them the quality of the turns and the imagination of player special actions. I am not expecting someone to put their latest turn up for all to see.

Grim,
A very good player from another faction other than Imperial or Seeker is keen to post his turn sheet.
If the GM is happy with turn sheets being posted it shouldn't be long before one appears.
Paul,
I was just pointing out a possible issue that may effect some players and in my own case what you have stated would not be the case. Just the same I think that a full turn would be needed here, not just the special actions and results.

Global_Supremacy Wrote:Penn,
I don't think a turn sheet from a cycle four or five turns ago is likely to cause anyone any damage.
We are encouraging new players to join. I don't see an issue showing them the quality of the turns and the imagination of player special actions. I am not expecting someone to put their latest turn up for all to see.

Grim,
A very good player from another faction other than Imperial or Seeker is keen to post his turn sheet.
If the GM is happy with turn sheets being posted it shouldn't be long before one appears.
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