Flagship - The Independent Magazine for Gamers

Full Version: Mercenaries (RPG) (Flagship #100 - December/ January '02-'03)
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This book sounds interesting in that it deals with characters motivated not by heroics, but by profit and necessity. This could be an interesting twist for your gaming group, or could simply give a wily DM some new toys to use. Perhaps the characters are outclassed in the current game and need to spend some of their hard-earned gold on help. Maybe their heroics have been noted by a potential rival who spares no expense in hiring a band of thugs to eliminate them. Either way, 9 new races, 10 new classes, and 40 new spells is a lot. On the other hand, the reading I’ve done indicates that this book heavily references other d20 releases by AEG, spell lists in particular - so unless you already have those books you might want to flip through this one before buying and decide if the remaining ‘crunchy bits’ are enough.

Gary Forbis
2004-10-05
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