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Full Version: Austerlitz (PBM) (Published in Flagship #103 - July '03)
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Austerlitz

Napoleonic wargaming or just a PBM game? Player MARK GREEN describes what the game has to offer ....

AUSTERLITZ engages the player o­n three levels: economic, diplomatic and military. It [BR]captures beautifully the many aspects of the Napoleonic era.

Economic historians emphasise this aspect of the period: the financial management of war economies, the industrial revolution in Britain, trade and privateering, the Continental System and the British blockade. In Austerlitz the players have to consider similar problems; how to build a strong economy that will produce the raw materials, how to raise the finance to build your forces, where and what to trade and how to attack your enemies' economies.

Players have a wide choice of some dozen or so production sites to build factories, mills, lumber camps and vineyards among others. Each will produce the relevant goods which go towards fuelling the economy or trade. Shipping goods off to other trade cities can produce good financial returns, but you may find yourself competing for markets. Then troops may start to appear to acquire or protect markets!

Diplomatically the game is what players make of it. If a true Napoleon appears and shows his skill o­n the battlefield then other players will either react to form coalitions against the upstart or else submit to pressure. But more often than not there will be a web of constantly shifting alignments as countries seek an advantage.

However, Austerlitz is essentially a war game and it is here that it really scores. There are some negative features such as army sizes being a little larger than they should be, but these are minor quibbles, often to do with play balance and gaming. The main play balancing in the game is the evening up of power in the 16 empires figuring in the game, so that France is not so colossal.

The real test of the Napoleonic Wargamer comes in handling the strategy and tactics of the game. Mutually supporting corps are necessary for conquest of wide areas of territory but you need to concentrate them before a major battle. Handling a number of columns is quite a Napoleonic art, so that troops arrive at the right time. Operating o­n interior lines and concentrating o­n o­ne enemy before turning o­n another can pay dividends. Unlike many games of a similar type , in Austerlitz the better (luckier!) commander can face several opponents and hope to win.

While smaller battles are fought/calculated using a mathematical formula, the larger confrontations are simulated in a tactical battle. Each player deploys his troops o­nto the battlefield and gives detailed orders to each battalion group. These simulated battles are the most impressive feature of Austerlitz. The range of terrain, troop types and possible orders bring out the finer features of Napoleonic Warfare: cavalry and line infantry, skirmishers and squares, artillery and lancers, cuirassiers and riflemen... The range of the battlefield ploys is infinite, and despite fighting six major battles, I reckon I haven't done more than dip my toe in the water.

I do find myself comparing situations in the game to historical occurrences. o­ne series of turns became like the 1813 campaign, except the Napoleon won. Several battles have looked very much like Waterloo, with a mixed enemy o­n sloping terrain blocking my route. It is a measure of the success of Austerlitz that these comparisons can easily come to mind.

Austerlitz at a glance
Detailed PBM Napoleonic wargame from Supersonic Games in the UK, Qirxel Games (the designers) in Germany and SSV in Austria. UK charges are £10 for startup, £3.75 per turn. ]     
http://www.asuterlitz.co.uk

Mark Green
2004-12-06
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